Round structure

How to play Angry Balls: six steps from bet to bonus wheel

Learning how to play Angry Balls takes about a minute: set a stake between 0.10 and 1,000, pick one of six angles, fire. Everything the ball breaks adds to a multiplier, and the multiplier hits your stake when the ball stops moving. The rest of this page is what happens inside those three moves.

Play a round at Stake

Six fixed angles. The structure behind them changes every shot.
  • 6 Firing angles
  • 4 Coin values
  • 3 Power ups
  • 1 Shot per round

The round in the order it happens

Nothing here is hidden behind menus. The whole sequence fits on one screen, which is the point of the format.

  1. Set the stake

    The dial runs from 0.10 to 1,000 in the currency of your balance. Every multiplier collected later is applied to this figure.

  2. Choose base or paid mode

    Base costs the stake. Bomb Mode costs 25 times it, Max Treasure Mode costs 100 times it. The two are compared here.

  3. Pick the angle

    Six positions on the dial. Each carries its own return and its own cap, from 6,500x down to 3,225x.

  4. Launch

    The ball leaves the slingshot on a fixed arc. From this moment the round runs on physics: bounce, impact, collapse.

  5. Collect on the way

    Coins and power ups sit along the flight path. Both are picked up on contact, and power ups apply immediately.

  6. Read the total

    When the ball stops, the collected multipliers are summed and paid against the stake. Clear the layout completely and the wheel spins first.

What each coin adds to the round

Coins do not pay separately. Each one raises a single multiplier that is applied once, at the end.

Coin and diamond values added to the round multiplier
SymbolAdds
Bronze coin +0.25x
Silver coin +1.00x
Gold coin +5.00x
Diamond +10.00x

A shot that takes four gold coins and a diamond is worth +5.00x four times plus +10.00x, so 30x the stake before the wheel is considered.

Split splits the shot, Ghost passes through walls, Grow makes the ball heavier.

The three power ups and when they matter

Bonus symbols sit in the gap between the slingshot and the structure. Hitting one changes the shot already in flight, and effects stack on the same ball.

  • Split

    Adds balls to the shot, so three fly at the structure instead of one. Three balls cover three lines through the structure, which is the fastest route to a full clear.

  • Ghost

    The ball passes through walls and still breaks a coin on contact. Useful against tall stone fronts that would otherwise stop the shot at the first wall.

  • Grow

    Raises the size and the mass of the ball, which helps it punch through. Mass carries through collapsing wood instead of stopping in it.

The same rules, straight from the game

Two help screens the game shows on first launch. Worth comparing against the tables above: the numbers match.

  • Game instruction: pull the ball fully back until the circle turns green
    Step four in the list above, as the game words it. A half pull does not release the shot.
  • Game help screen listing coin values and the three power ups
    Coins from +0.25x to +10.00x, and the three power ups under their in game names.

Captured in free play on 2026-08-29.

The one habit that costs beginners money

People pick an angle, get a bad result, and switch. Then they switch again. Two rounds later they are cycling the dial on the assumption that the angle failed them, when the layout was what changed. Structures are drawn at random before each shot and stay hidden until the ball is airborne, so a single round says nothing about the position you chose.

The return spread across the whole dial is three hundredths of a percent, from 96.51% down to 96.48%. The ceiling spread is the part that actually differs: 6,500x at the top against 3,225x at the bottom. Choose the angle for the cap you want, then leave it alone.

Beginner questions about the round

Can I see the layout before I shoot?

No, and this is the sharpest difference from the game that inspired it. The structure is revealed as the ball travels. The comparison with Angry Birds is on its own page.

Are there free spins?

None. There are no free spins and no respins in this game. The paid modes replace them, at 25x and 100x per shot.

How do I trigger the bonus wheel?

By leaving nothing standing: every coin on the layout destroyed. The wheel then adds between 1x and 1,000x to the round.

Is the outcome decided when I release?

The result is produced by a random number generator and the game is published as provably fair, so the outcome is settled at launch rather than by how long you aim.

What is the smallest stake I can learn on?

0.10 per shot in base mode. Or nothing at all, in demo.

Deeper into the parts of the round

One angle, twenty shots, then judge

The dial rewards patience more than it rewards switching. Start at the base rate and keep the stake small.

Take a shot at Stake